Kanora now has a YouTube channel. I have been writing about the work here for a while, but some parts of the project are easier to understand when they move. A spatial browser on a headset, a ripping flow, a metadata edit, or a playback handoff to another device can be described in prose, but a short clip usually carries the shape of the thing with less effort.
The channel is meant to sit alongside these dispatches rather than replace them. The blog is still the right place for decisions, trade-offs, and the bits of architecture that need a few paragraphs of context. YouTube is better for quick development clips, experiments that are too visual to explain cleanly, and eventually some more deliberate marketing videos once the app is closer to being shown to people who have not been following every branch.
The first clip is the Meta Quest 3 experiment from the last post. It is not a product announcement and it is not a finished companion app. It is a prototype of the useful version of the idea: the headset does not play the music, the hi-fi does, while the Quest becomes a mixed-reality way to browse the library in the room. That distinction mattered enough to write about, and seeing it running makes the whole thing feel less abstract.
I expect the channel to be fairly practical. Some videos will be rough development footage, because that is often the honest state of the work. Some will be cleaner product clips when a feature has settled enough to show without explaining five caveats first. The useful test is whether the video adds something the written post cannot: movement, timing, scale, or the small details that make an interface feel real.
For now, the channel gives Kanora a place for those moments. The written workbench notes can keep doing what they do well, and the clips can show the parts of the app that are better seen than described.